Websites using Three.js
Browse real website examples detected with Three.js.
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Stackcrawler looks for public page markers, scripts, platform fingerprints, metadata, and other visible implementation clues.
How can you detect if a website uses Three.js?
Detecting whether a website uses Three.js involves looking for specific code and markers in the page source that indicate its presence.
Here’s a step-by-step guide on how to do it:
- Open the Page Source: Right-click on the webpage and select “View Page Source” or press
Ctrl+U(Windows) orCmd+Option+U(Mac) to open the page source code. - Search for Three.js Script: Look for the inclusion of the Three.js library by searching for keywords such as:
three.js: Check if there’s a script tag that imports the Three.js library. For example,<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>THREE: This is the primary object used in Three.js. Look for instances ofnew THREEin the code that indicates the initialization of Three.js objects (e.g.,new THREE.Scene()).
- Look for Three.js Related Code: Use
Ctrl+F(Windows) orCmd+F(Mac) to search for terms like:THREE.: This typically indicates the use of Three.js methods and properties.data-engine: Sometimes, Three.js is mentioned in data attributes. Search for something likedata-engine="three.js".window.__THREE__: Some websites use a global variable to identify Three.js usage.
- Check for Canvas or WebGL: Look for
<canvas>elements in the HTML which Three.js uses for rendering. You can search for<canvasin the source code. - Inspect JavaScript Initialization: Sometimes, Three.js is initialized in JavaScript functions. Look for initialization code like:
const scene = new THREE.Scene(); - Look for Renderer Initialization: Search for code that initializes the WebGL renderer, often denoted by:
const renderer = new THREE.WebGLRenderer(); - Examine Event Listeners: Check if there are event listeners related to rendering or animation, often indicating Three.js usage, like:
requestAnimationFrame(render); - Check for 3D Model Loading: Look for methods related to loading 3D models, such as:
THREE.GLTFLoaderTHREE.OBJLoader